Fairgames Reemerges as Project Espresso with Playtest
PlayStation's long-absent competitive heist game Fairgames has resurfaced under the codename Project Espresso, with a gameplay trailer and private playtest

PlayStation's announced online heist game, Fairgames, has seemingly reappeared three years after its initial reveal. The game is now listed under the codename Project Espresso on a playtesting website, complete with a gameplay trailer and sign-ups for a private playtest.
First Gameplay and Playtest Details
The game was added to Player.gg, a platform for developer-led playtesting. Although the developer is not named, the listing includes a substantial gameplay trailer. According to IGN's report, the trailer's art style and concept look strikingly similar to the original Fairgames announcement. A disclaimer notes the game is in development for PS5 and PC.
A requirement for a PlayStation account to play the test is seen as an unusual step for a third-party title, further suggesting first-party involvement. Interested players can currently sign up for the playtest via the website.
A Troubled Development History
Fairgames was announced three years ago as a competitive heist shooter. The project has reportedly faced significant development troubles. Studio founder Jade Raymond and creative director Daniel Drapeau both departed following negative internal playtests and staff concerns about the game's direction. PlayStation has largely not acknowledged the title publicly since its initial announcement.
Earlier this year, PlayStation filed a trademark for the name "Break In," which some observers suspected could be the rebranded title for Fairgames. IGN states it has contacted PlayStation for comment on the recent developments.
PlayStation's Live-Service Struggles
The reemergence of Fairgames occurs against a backdrop of challenges for PlayStation's live-service game ambitions. The report lists several high-profile setbacks. Concord was a catastrophic failure. Marathon has failed to impress players. The Last of Us Online was canceled. Support for Destiny 2 has ended. The third-party title Highguard lasted only two months.
This context has led to gamer skepticism and a general disdain for live-service games, casting doubt on whether Fairgames can succeed. Another major live-service failure would be a significant public relations hit for PlayStation, which is already handling player discontent over decisions to end physical media support in 2028 and shut down acquired studio Bluepoint.
The report also notes broader chaos at Sony, including the recent confirmation that Hideo Kojima is parting ways with PlayStation after the platform planned to cancel his next-gen game, Physint. Xbox has stepped in to save that project. The success of the ongoing Project Espresso playtests could be key in shaping the final game into something that appeals to a broad audience.





