Played and Rated
Vale la pena?

Hidetaka Miyazaki Talks The Duskbloods: A New Direction for FromSoftware

FromSoftware's president and director of The Duskbloods discusses the game's development, multiplayer features, and design philosophy

FromSoftware's president and director of The Duskbloods discusses the game's development, multiplayer features, and design...

The Duskbloods, the latest game from FromSoftware, has been making waves in the gaming community with its unique blend of multiplayer and single-player elements. We had the chance to sit down with Hidetaka Miyazaki, the president of FromSoftware and director of The Duskbloods, to talk about the game's development and design philosophy.

Miyazaki-san is known for his humility and down-to-earth demeanor, and our conversation was no exception. He spoke candidly about the game's development, from its initial conception to its current state. When asked about why The Duskbloods is the right game for FromSoftware at this moment, Miyazaki-san explained that the game allows the team to explore new ideas and concepts that they have been wanting to try out for a while.

## Game Development and Design

The Duskbloods has been in development for several years, and Miyazaki-san revealed that the initial idea for the game was pitched to Nintendo several years ago. The game's development has been a collaborative effort between FromSoftware and Nintendo, with the latter providing valuable feedback and support. When asked about the game's multiplayer features, Miyazaki-san explained that the team wanted to create a system that would allow players to interact with each other in a meaningful way, while also providing a sense of freedom and flexibility.

## Multiplayer Features and Matchmaking

The game's multiplayer features are a key part of its design, and Miyazaki-san discussed how the team approached this aspect of the game. He explained that the game's matchmaking system takes into account the player's preferences and playstyle, and attempts to match them with other players who have similar interests. The game also features a system of events and challenges that players can participate in, which are designed to provide a sense of variety and replayability.

## Character Customization and Virtue System

The game's character customization and Virtue system are also important aspects of its design. Miyazaki-san explained that the Virtue system is designed to provide players with a sense of progression and achievement, and that it is tied to the game's multiplayer features. Players can earn Virtue by completing challenges and events, and can use it to unlock new abilities and upgrades. The game's character customization options are also extensive, allowing players to tailor their characters to fit their preferred playstyle.

## Conclusion

Our conversation with Miyazaki-san provided valuable insights into the development and design of The Duskbloods. The game's unique blend of multiplayer and single-player elements, combined with its extensive character customization options and Virtue system, make it a compelling and engaging experience. With its release on the Nintendo Switch 2, The Duskbloods is sure to be a hit with fans of FromSoftware and the gaming community at large.

Topics

#Switch 2

Related coverage

More from Vale la pena?