Wardogs Early Access: Pacifist Rideshare Driver Earns Big
A Rock Paper Shotgun reviewer finds a lucrative and impactful pacifist career in the mass-scale multiplayer shooter Wardogs, ignoring combat to become a

A reviewer for Rock Paper Shotgun has discovered a highly profitable pacifist career path within the newly launched Early Access mass-scale multiplayer shooter Wardogs. By ignoring combat entirely and focusing on transporting teammates, they earned significant in-game cash and had a tangible impact on matches, despite initial server problems and a reactionary marketing angle.
The Pacifist Power Fantasy
The core revelation is that Wardogs' in-game economy richly rewards support roles. Almost every positive action generates cash, from capturing hardpoints and reviving squadmates to the simple act of delivering people and bandages to the front. Since team spawn points are literal miles from central battle zones, logistical support is not only incentivized but essential. This creates a stark break from reality where the gig economy is actually lucrative. Players start with little, must buy their own vehicles and equipment, and are financially responsible if they are lost. This system solves two common shooter frustrations: it allows for individual, materially important impact in large-scale matches, and by avoiding gunfights, it eliminates the loot loss anxiety common in extraction-style games.
A Lucrative First Shift
The reviewer's first functional match began chaotically. After buying a car, their attempt to pick up passengers immediately caused a helicopter to crash-land on their roof. The rest of the inaugural fare went smoothly. Driving a full car of teammates to a hot zone earned a base $1,000 for a "tactical deployment," a $500 bonus for each unharmed passenger, and a $15 tip from a satisfied rider. This totaled $2,515 for a single, peaceful trip. For multiple subsequent runs, they ferried balaclava-clad soldiers from base to the fray, watching their balance swell. Half an hour in, they had accumulated slightly higher earnings than a friend who had been engaged in direct combat.
Competition and Diversification
The peaceful monopoly did not last. The reviewer soon faced competition from helicopter pilots, who used faster vehicles to steal the passenger business. With the stream of human fares reduced to a trickle, they diversified into supply logistics. Unable to afford a proper truck, they bought an empty crate, filled it with cheap medical supplies, and placed it in their car's back seat. Driving deeper into combat territory to deliver it, they successfully earned a "Supplies delivered, +$500" notification. However, the delivery mechanics proved clumsy. After unloading, they reversed directly over the crate of bandages, becoming stuck with their car's rear end suspended.
A Close Call
Stuck and trying to wriggle free, the reviewer noticed the allies they had come to resupply had vanished. A lone enemy soldier rounded a corner, rifle raised. With the engine killed, the reviewer sat perfectly still, impersonating an empty, slightly slanted car. The enemy's scope passed over them, and the ruse held long enough for a teammate to emerge and shoot the threat down. Hands sweating, they eventually freed the vehicle and roared back to headquarters, alive and enriched. The session ended only due to recurring server errors, but the reviewer clocked out happy, having nearly tripled their net worth and felt more helpful than in any traditional large-scale shooter.





