Pipeworks' Simon Strange Eyes More Godzilla
Pipeworks senior designer Simon Strange says more Godzilla remasters are technically possible using a new tool, but depend on publisher contracts and resource allocation.

Pipeworks Studios senior designer Simon Strange has confirmed that while only Godzilla: Destroy All Monsters Melee Remastered is officially in the works, the developer wants to revisit more titles from the series. In an interview with IGN, Strange said he wants to do all that stuff, too, noting it is now technically possible. This is due to a new tool created by a Pipeworks engineer that allowed the team to bring old assets from the original Spigot engine into Unreal Engine for the November remaster. He confirmed the same technology could be used for upgraded re-releases of Godzilla: Save the Earth and Godzilla: Unleashed.
The Developer's Desire and Technical Hurdles
Simon Strange expressed a long-held personal desire to remaster the studio's other Godzilla arena fighters, stating he had that desire long before the current game was announced. However, the studio has not signed any relevant contracts with publisher Atari yet. Resource allocation is also a key factor. When the original 2002 game was made, Pipeworks was a small team of about 12 people. The company has since grown to around 300 employees, who are often spread across dozens of different projects. These include the focused Godzilla remaster and co-development work on titles like Marathon, Call of Duty: Modern Warfare 3, Concord, and Destiny 2. Choosing how to allocate those resources isn't simple, and whether the demand for more Godzilla remasters is even there remains to be seen.
The Critical Reception Challenge
If more remasters do move forward, Strange indicated that Godzilla: Unleashed would need significant work beyond a simple visual upgrade. He stated nobody wants a straightforward remaster of Godzilla: Unleashed because that game was busted in some ways. Strange said he would love to avenge the sort of mediocre release of that title. His assessment aligns with the game's poor critical reception. Godzilla: Unleashed has a "Generally Unfavorable" score of 44 on Metacritic, with IGN's review giving it a 4.9/10. For reference, Destroy All Monsters Melee has a 73 on the site (IGN: 8.5/10), while Save the Earth has a 63 (IGN: 6.5/10).
Future Conversations and Launch Plans
Ultimately, the decision rests with Pipeworks and Atari's business development teams. Strange said future plans depend on the response to the November remaster. He noted they have a whole biz dev section, Atari's got a whole biz dev section, and they're talking based on the response, adding there are a lot of conversations to be had in the future. For now, the only confirmed project is Godzilla: Destroy All Monsters Melee Remastered, which Strange described as 40% remaster and 60% new content. It is scheduled to launch on November 3, 2026, for PC via Steam, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.





