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Divine Frequency Early Access Launches October 27

The horror FPS-RPG Divine Frequency launches in early access on October 27 with 70% of its content.

Rendimiento: The horror FPS-RPG Divine Frequency launches in early access on October 27 with 70% of its content

Divine Frequency will launch in early access on October 27. The horror FPS-RPG will have 70% of its final content ready to play at that time.

This milestone follows a difficult year for developer Abraxaes. The project faced multiple setbacks in 2025. The most significant was the death of lead writer Pablo 'Artistical' Lamprea on April 1, 2025. His death occurred after the team decided to delay writing for the game's second act until a development build was finished. That build was never completed. Lamprea was responsible for all in-game dialogues, item descriptions, and computer logs.

Development setbacks and audio licensing issues

Another major challenge involved audio. The developers discovered that sound libraries they had purchased contained copyrighted material. They had to replace all copyright-infringing audio files to avoid legal liabilities. This process delayed the game's development by what the team described as a fair margin.

In March, Abraxaes publicly outlined these challenges. The studio emphasized the critical importance of the game's launch window. Abraxaes said, "You only get one chance to launch a game, and this needs to be pristine on launch." The need for a flawless first impression added pressure amidst the disruptions.

Early access launch details and progress

The early access version will contain the first two of the game's three planned acts. These initial acts constitute the 70% of content that will be available. The game is a surreal and horrific FPS-RPG that has been in development for nearly three years. A new trailer revealing the October 27 date was released on September 25.

A demo has been available for some time. It features SCP-style cosmic horror writing, where banal categorization contrasts with expansive and terrifying prose. One observer who played the demo found it both scary and satisfying, expressing a desire for more content for almost three years.

What players can expect

While some are hesitant about playing games piecemeal in early access, the model can be a lifesaver for independent developers. It allows teams like Abraxaes to fund continued development with player support. For fans who have followed the project, the early access launch is a chance to finally revisit the game's unsettling world after a long wait.

The available content promises a deep dive into its crafted horror. Players can check out an updated demo on Steam now. They can also wishlist the full game ahead of its October 27 early access launch.

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