Sony clarifies 10 percent disc production decline, not 90
Sony has corrected reports that PlayStation disc manufacturing will drop 90 percent, stating output will instead decline by 10 percent in 2028.

Sony has moved to correct widespread reports that it will slash PlayStation disc production by 90 percent. According to a clarification provided to Game, manufacturing output is actually expected to decline by 10 percent in the year 2028. The confusion stemmed from misinterpreted comments by a Sony executive.
A spokesperson for Sony Digital Audio Disc Corporation (DADC) told the publication that chief Dietmar Tanzer had "anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent." The spokesperson did not comment on production plans beyond 2028 and redirected questions about reorders to PlayStation's PR team, which did not respond.
The source of the confusion
The situation originates from Sony's July announcement. The company stated it would stop producing physical discs for new games from January 2028 onward. This policy does not affect games already released or those still slated for a disc release before that date. Reorders for existing titles will continue after the cutoff.
Unlike Microsoft, which uses third-party manufacturers for Xbox discs, Sony keeps its disc production entirely in-house through its DADC division. Analyst Daniel Ahmad of Niko Partners suggested the move to cut discs eliminates the second-hand market and directs all spending to the PlayStation Store, where Sony's profit margins are higher.
Industry reactions and concerns
Former SIE Worldwide Studios chairman Shawn Layden called a disc-free future for PlayStation "depressing, but solvable." He admitted he lacks details on any potential licensing solutions. Layden compared the shift to other physical media, noting the unexpected resilience of formats like vinyl records.
He argued that game collecting is a fundamental part of gaming culture. "We like to collect our games. And we have a game shelf," Layden told Game. He criticized decisions made purely on financial grounds, stating companies must also consider brand impact. "I see a lot of companies making decisions which, objectively speaking, I don't know what the dollar end of that was for you, Mr."
Layden also questioned the modern meaning of ownership in a digital era. "You can't sell your PlayStation download library. So if you can't resell it, do you really own it?"
The search for alternatives and fan backlash
Boutique publisher iam8bit, known for elaborate collector's editions, told Game it would "absolutely love to find a way forward to continue making physical PlayStation games." One potential alternative mentioned is Conectiv Supply Chain Solutions, a disc manufacturer formed in 2025 that recently acquired distributor SDS. Game reported it had not received a response from that company by publication time.
Fan frustration over the issue has been visible. During a recent State of Play broadcast, messages like "NO DISC NO BUY" were spammed repeatedly in the YouTube live chat from start to finish. A similar stream on Twitch was flooded with Destiny emotes and calls for physical game support.
This outcry represents a collision of two separate Sony controversies: the planned end of new physical game production and the fallout from the end of major support for Destiny 2 alongside layoffs at developer Bungie.





